![]() ![]() Simple stuff, only a couple 'Mechs in defense, including a Shadowhawk (potentially dangerous) and a Stinger (new, and less so), plus a gaggle of mismatched vehicles. Mission 2: The Clown-Car BrigadeĪ pirate base to clear out. My crew wasn't allowed to claim the 'Mech chassis parts, but I did get both of the Uziel's snub-nosed PPCs. The enemy Wolfhound scored a lucky hit by circling behind and lasering a heat sink right off my Hunchback, but the LRM units just ineffectually lobbed shots from miles away. The Uziel admittedly had some tonnage and decent-looking weapons, but it went down almost immediately after my Hatchetman drove its sword into its engine from behind. I didn't bring Bessie this mission, because I like living and being alive, but this was a cakewalk. Either the enemy spawn tables weirded out, or we ended up fighting a completely broke unit, because all they had was a Wolfhound, a Uziel (new in this mod), and a pair of tanks armed with LRMs. Mission 1: A lucky breakĪs this is RogueTech, I decided to tempt the fates on this first mission, taking on a rival mercenary lance in a straight slugfest. It also had a top-of-the-line stealth package, for some bizarre reason. The internal combustion engine swapped out for a fusion engine, but its armaments included little more than a retractable switchblade on one arm, a pair of flamer nozzles and a single-shot rifle. ![]() How could I not name the outfit after it? Bessie was a mad refit of a civilian 'CattleMaster' herding 'Mech. Not terrible.Īnd then there was Bessie, the one-of-a-kind freakshow and albatross around my neck. Among the light reserve units was a Javelin (also new) with quad Medium Lasers. Even the Urbanmech had an AC20 autocannon to offset being an Urbanmech. A skirmisher Hunchback (with an LRM20 pod), an agile and laser-heavy Phoenix Hawk (a newcomer in this mod), a Hatchetman variant with a sword and good close-to-mid range weaponry - it's all good. Log: Old McDonald's Mercenaries Assets: Almost normalįor this first run, RogueTech decided to have some mercy. While your difficulty level is entirely customizable (I'm playing on RogueTech's default 'normal'), chaos will reign, and your starting lance of 'Mechs will determine how you play. ![]() Every faction is at war with everyone else, so whoever you choose to work for is down to personal preference.Įvery shot at RogueTech is going to be different, and the mod is continually evolving and adopting new features. It takes place on a persistent, shared online campaign map where players can change the ownership of a planet by completing missions for the faction they want to support. Below, three stories of my own attempts to lead a squad through missions and gain a foothold, plus a quick guide to how to install and play the mod yourself.īy default, RogueTech is a huge expansion to the sandbox-styled Career mode in BattleTech. You'll probably die horribly, but you'll come away with some fun tales to tell. It just gives you a big messy galaxy full of mercenary contracts, and the looming threat of bankruptcy if you don't play your cards right. There's no story to RogueTech beyond the one you write, no goals past the ones you set and no coherent canon. Just don't expect the galaxy to play fair, or make much sense. ![]() If riding a clattering, improvised pirate 'Mech into battle with a hot-rod engine and a Gauss shotgun loaded with silverware appeals, this mod is for you. RogueTech, a messy compilation of mods organised by "LadyAlekto" and crew, reinstates these complex rules and lets you bolt just about anything onto your big stompy bots up to and including the contents of the kitchen sink. Lovely as it was, Harebrained Schemes's BattleTech felt like it trimmed back many of the tabletop game's wilder elements. Every other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior. ![]()
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